| Member name | Value | Description |
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| Update | 0 |
Event fires every time input is updated.
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| ButtonPressed | 1 |
Event fires every frame a button is pressed.
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| ButtonUnpressed | 2 |
Event fires every frame a button is not pressed.
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| ButtonJustPressed | 3 |
Event fires only on the first frame a button is pressed.
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| ButtonJustReleased | 4 |
Event fires only on the first frame a button is released.
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| ButtonDoublePressed | 5 |
Event fires when a button is double pressed and every frame that it is held afterwards.
Accepts optional arguments: speed [float]
If no arguments are passed, buttonDoublePressSpeed will be used.
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| ButtonJustDoublePressed | 6 |
Event fires only on the first frame a button is double pressed.
Accepts optional arguments: speed [float]
If no arguments are passed, buttonDoublePressSpeed will be used.
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| ButtonPressedForTime | 7 |
Event fires when a button has been pressed for a specific time period and every frame that it is held afterwards.
Requires 1 argument: time [float]
1 argument is optional: expireIn [float]
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| ButtonJustPressedForTime | 8 |
Event fires only on the frame that a button has been pressed for a specific time period.
Requires 1 argument: time [float]
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| ButtonPressedForTimeJustReleased | 9 |
Event fires only on the frame that a button that has been pressed for a specific time period is released.
Requires 1 argument: time [float]
1 argument is optional: expireIn [float]
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| ButtonShortPressed | 10 |
Event fires when a button has been pressed for a specific time period and every frame that it is held afterwards.
The button short press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use ButtonPressedForTime instead.
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| ButtonJustShortPressed | 11 |
Event fires only on the frame that a button has been pressed for a specific time period.
The button short press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use ButtonJustPressedForTime instead.
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| ButtonShortPressJustReleased | 12 |
Event fires only on the frame that a button that has been pressed for a specific time period is released.
The button short press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use ButtonPressedForTimeJustReleased instead.
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| ButtonLongPressed | 13 |
Event fires when a button has been pressed for a specific time period and every frame that it is held afterwards.
The button long press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use ButtonPressedForTime instead.
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| ButtonJustLongPressed | 14 |
Event fires only on the frame that a button has been pressed for a specific time period.
The button long press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use ButtonJustPressedForTime instead.
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| ButtonLongPressJustReleased | 15 |
Event fires only on the frame that a button that has been pressed for a specific time period is released.
The button long press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use ButtonPressedForTimeJustReleased instead.
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| ButtonRepeating | 16 |
Event fires on the first frame that a button has been pressed, then again after delay of the specified length
and repeating on a regular interval as specified until the button is released. The delay and repeat rate are
set in the Input Behavior assigned to the Action.
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| NegativeButtonPressed | 17 |
Event fires every frame a button is pressed.
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| NegativeButtonUnpressed | 18 |
Event fires every frame a button is not pressed.
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| NegativeButtonJustPressed | 19 |
Event fires only on the first frame a button is pressed.
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| NegativeButtonJustReleased | 20 |
Event fires only on the first frame a button is released.
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| NegativeButtonDoublePressed | 21 |
Event fires when a button is double pressed and every frame that it is held afterwards.
Accepts optional arguments: speed [float]
If no arguments are passed, buttonDoublePressSpeed will be used.
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| NegativeButtonJustDoublePressed | 22 |
Event fires only on the first frame a button is double pressed.
Accepts optional arguments: speed [float]
If no arguments are passed, buttonDoublePressSpeed will be used.
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| NegativeButtonPressedForTime | 23 |
Event fires when a button has been pressed for a specific time period and every frame that it is held afterwards.
Requires 1 argument: time [float]
1 argument is optional: expireIn [float]
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| NegativeButtonJustPressedForTime | 24 |
Event fires only on the frame that a button has been pressed for a specific time period.
Requires 1 argument: time [float]
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| NegativeButtonPressedForTimeJustReleased | 25 |
Event fires only on the frame that a button that has been pressed for a specific time period is released.
Requires 1 argument: time [float]
1 argument is optional: expireIn [float]
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| NegativeButtonShortPressed | 26 |
Event fires when a button has been pressed for a specific time period and every frame that it is held afterwards.
The button short press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use NegativeButtonPressedForTime instead.
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| NegativeButtonJustShortPressed | 27 |
Event fires only on the frame that a button has been pressed for a specific time period.
The button short press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use NegativeButtonJustPressedForTime instead.
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| NegativeButtonShortPressJustReleased | 28 |
Event fires only on the frame that a button that has been pressed for a specific time period is released.
The button short press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use NegativeButtonPressedForTimeJustReleased instead.
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| NegativeButtonLongPressed | 29 |
Event fires when a button has been pressed for a specific time period and every frame that it is held afterwards.
The button long press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use NegativeButtonPressedForTime instead.
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| NegativeButtonJustLongPressed | 30 |
Event fires only on the frame that a button has been pressed for a specific time period.
The button long press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use NegativeButtonJustPressedForTime instead.
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| NegativeButtonLongPressJustReleased | 31 |
Event fires only on the frame that a button that has been pressed for a specific time period is released.
The button long press time and expiration are set in the Input Behavior assigned to the Action.
For a custom duration, use NegativeButtonPressedForTimeJustReleased instead.
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| NegativeButtonRepeating | 32 |
Event fires on the first frame that a button has been pressed, then again after delay of the specified length
and repeating on a regular interval as specified until the button is released. The delay and repeat rate are
set in the Input Behavior assigned to the Action.
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| AxisActive | 33 |
Event fires every frame the axis value is non-zero.
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| AxisInactive | 34 |
Event fires every frame the axis value is zero.
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| AxisRawActive | 35 |
Event fires every frame the raw axis value is non-zero.
This does not fire when the axis value is zero.
If you need to know both when the axis value is non-zero and when it returns to zero, see AxisRawActiveOrJustInactive.
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| AxisRawInactive | 36 |
Event fires every frame the raw axis value is zero.
This does not fire when the axis value is zero.
If you need to know both when the axis value is non-zero and when it returns to zero, see AxisActiveOrJustInactive.
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| AxisActiveOrJustInactive | 37 |
Event fires every frame the axis value is non-zero and once more when the axis returns to zero.
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| AxisRawActiveOrJustInactive | 38 |
Event fires every frame the raw axis value is non-zero and once more when the axis returns to zero.
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| ButtonDoublePressJustReleased | 100 |
Event fires only on the first frame after a button is released after a double press.
Accepts optional arguments: speed [float]
If no arguments are passed, buttonDoublePressSpeed will be used.
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| ButtonSinglePressed | 101 |
Event fires every frame after a button is held and the double press timeout has expired.
This will never fire if a double press occurs.
This event is delayed because it only fires after the double press timeout has expired.
Only use this event if you need to check for both a single press and a double press on the same Action.
Otherwise, use ButtonPressed instead for instantaneous button press detection.
The double press speed is set in the Input Behavior assigned to the Action.
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| ButtonJustSinglePressed | 102 |
Event fires on the first frame after a button press and after the double press timeout has expired..
This will never fire if a double press occurs.
This event is delayed because it only fires after the double press timeout has expired.
Only use this event if you need to check for both a single press and a double press on the same Action.
Otherwise, use ButtonJustPressed instead for instantaneous button press detection.
The double press speed is set in the Input Behavior assigned to the Action.
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| ButtonSinglePressJustReleased | 103 |
Event fires on the first frame after the release of a single press.
This will never fire if a double press occurs.
This event is delayed because it only fires after the double press timeout has expired.
Only use this event if you need to check for both a single press and a double press on the same Action.
Otherwise, use ButtonJustReleased instead for instantaneous button press detection.
The double press speed is set in the Input Behavior assigned to the Action.
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| NegativeButtonDoublePressJustReleased | 150 |
Event fires only on the first frame after a negative button is released after a double press.
Accepts optional arguments: speed [float]
If no arguments are passed, buttonDoublePressSpeed will be used.
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| NegativeButtonSinglePressed | 151 |
Event fires every frame after a negative button is held and the double press timeout has expired.
This will never fire if a double press occurs.
This event is delayed because it only fires after the double press timeout has expired.
Only use this event if you need to check for both a single press and a double press on the same Action.
Otherwise, use NegativeButtonPressed instead for instantaneous negative button press detection.
The double press speed is set in the Input Behavior assigned to the Action.
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| NegativeButtonJustSinglePressed | 152 |
Event fires on the first frame after a negative button press and after the double press timeout has expired..
This will never fire if a double press occurs.
This event is delayed because it only fires after the double press timeout has expired.
Only use this event if you need to check for both a single press and a double press on the same Action.
Otherwise, use NegativeButtonJustPressed instead for instantaneous negative button press detection.
The double press speed is set in the Input Behavior assigned to the Action.
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| NegativeButtonSinglePressJustReleased | 153 |
Event fires on the first frame after the release of a single press.
This will never fire if a double press occurs.
This event is delayed because it only fires after the double press timeout has expired.
Only use this event if you need to check for both a single press and a double press on the same Action.
Otherwise, use NegativeButtonJustReleased instead for instantaneous negative button press detection.
The double press speed is set in the Input Behavior assigned to the Action.
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