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PlayerSaveData Structure

A struct used for retrieving all the saveable data in a Player.
Inheritance Hierarchy
SystemObject
  SystemValueType
    RewiredPlayerSaveData

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+fd80194fe28f6b408ce098e98c53850d307c3a32
Syntax
C#
public struct PlayerSaveData

The PlayerSaveData type exposes the following members.

Properties
See Also