Dead |
public sealed class DeadZone2DType : Enum
The DeadZone2DType type exposes the following members.
| Name | Description | |
|---|---|---|
| Axial | Each axis is compared against the dead zone individually. This will result in input snapping to zero on each axis when entering each respective dead zone. This can be useful for games that primarly use input in the four cardinal directions. | |
| Radial | Uses the magnitude of both axes of input to compare against the dead zone. Use this for the smoothest stick input. | |
| value__ |