DeadZone2DType Enumeration |
Calculation type for 2D deadzones.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+e8257758c3446d922301bab0e4637a0e5ec1862f
Syntaxpublic enum DeadZone2DType
Members| Member name | Value | Description |
|---|
| Radial | 1 |
Uses the magnitude of both axes of input to compare against the dead zone.
Use this for the smoothest stick input.
|
| Axial | 2 |
Each axis is compared against the dead zone individually.
This will result in input snapping to zero on each axis when
entering each respective dead zone.
This can be useful for games that primarly use input in the
four cardinal directions.
|
See Also