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DeadZone2DType Enumeration

Calculation type for 2D deadzones.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+e8257758c3446d922301bab0e4637a0e5ec1862f
Syntax
C#
public enum DeadZone2DType
Members
Member nameValueDescription
Radial1 Uses the magnitude of both axes of input to compare against the dead zone. Use this for the smoothest stick input.
Axial2 Each axis is compared against the dead zone individually. This will result in input snapping to zero on each axis when entering each respective dead zone. This can be useful for games that primarly use input in the four cardinal directions.
See Also