DeadZone2DType Enumeration |
Calculation type for 2D deadzones.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntaxpublic enum DeadZone2DType
Members| Member name | Value | Description |
|---|
| Radial | 1 |
Uses the magnitude of both axes of input to compare against the dead zone.
Use this for the smoothest stick input.
|
| Axial | 2 |
Each axis is compared against the dead zone individually.
This will result in input snapping to zero on each axis when
entering each respective dead zone.
This can be useful for games that primarly use input in the
four cardinal directions.
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See Also