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DeadZone2DType Enumeration

Calculation type for 2D deadzones.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+fd80194fe28f6b408ce098e98c53850d307c3a32
Syntax
C#
public enum DeadZone2DType
Members
Member nameValueDescription
Radial1 Uses the magnitude of both axes of input to compare against the dead zone. Use this for the smoothest stick input.
Axial2 Each axis is compared against the dead zone individually. This will result in input snapping to zero on each axis when entering each respective dead zone. This can be useful for games that primarly use input in the four cardinal directions.
See Also