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DeadZone2DType Class

Calculation type for 2D deadzones.
Inheritance Hierarchy
SystemObject
  SystemValueType
    SystemEnum
      RewiredDeadZone2DType

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public sealed class DeadZone2DType : Enum

The DeadZone2DType type exposes the following members.

Fields
 NameDescription
Public fieldStatic memberAxial Each axis is compared against the dead zone individually. This will result in input snapping to zero on each axis when entering each respective dead zone. This can be useful for games that primarly use input in the four cardinal directions.
Public fieldStatic memberRadial Uses the magnitude of both axes of input to compare against the dead zone. Use this for the smoothest stick input.
Public fieldvalue__ 
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See Also