PlayerControllerHelperConflictCheckingHelper Class |
Namespace: Rewired
public sealed class ConflictCheckingHelper : CodeHelper
Name | Description | |
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DisableElementAssignmentConflicts(ElementAssignmentConflictCheck) |
Disables any element assignments on a particular Controller assigned to this Player
that conflict with the potential assignment in the incoming Element Assignment Conflict Check.
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DisableElementAssignmentConflicts(ElementAssignmentConflictCheck, Boolean) |
Disables any element assignments on a particular Controller assigned to this Player
that conflict with the potential assignment in the incoming Element Assignment Conflict Check.
| |
DisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap) |
Disables all element assignments on a particular Controller assigned to this Player
that conflict with any of the assignments on the incoming Controller Map.
| |
DisableElementAssignmentConflicts(ElementAssignmentConflictCheck, Boolean, Boolean) |
Disables any element assignments on a particular Controller assigned to this Player
that conflict with the potential assignment in the incoming Element Assignment Conflict Check.
| |
DisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap) |
Disables all element assignments on a particular Controller assigned to this Player
that conflict with the assignment in the incoming Action Element Map.
| |
DisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean) |
Disables all element assignments on a particular Controller assigned to this Player
that conflict with any of the assignments on the incoming Controller Map.
| |
DisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean) |
Disables all element assignments on a particular Controller assigned to this Player
that conflict with the assignment in the incoming Action Element Map.
| |
DisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean, Boolean) |
Disables all element assignments on a particular Controller assigned to this Player
that conflict with any of the assignments on the incoming Controller Map.
| |
DisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean) |
Disables all element assignments on a particular Controller assigned to this Player
that conflict with the assignment in the incoming Action Element Map.
| |
DoesElementAssignmentConflict(ElementAssignmentConflictCheck) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
| |
DoesElementAssignmentConflict(ElementAssignmentConflictCheck, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
| |
DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with any of the assignments on the incoming Controller Map.
| |
DoesElementAssignmentConflict(ElementAssignmentConflictCheck, Boolean, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
| |
DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, ActionElementMap) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the assignment in the incoming Action Element Map.
| |
DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with any of the assignments on the incoming Controller Map.
| |
DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the assignment in the incoming Action Element Map.
| |
DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, Boolean, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with any of the assignments on the incoming Controller Map.
| |
DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the assignment in the incoming Action Element Map.
| |
ElementAssignmentConflicts(ElementAssignmentConflictCheck) |
Enumerates all conflicts between element assignments on a particular Controller assigned
to this Player and the potential assignment in the incoming Element Assignment Conflict Check.
| |
ElementAssignmentConflicts(ElementAssignmentConflictCheck, Boolean) |
Enumerates all conflicts between element assignments on a particular Controller assigned
to this Player and the potential assignment in the incoming Element Assignment Conflict Check.
| |
ElementAssignmentConflicts(ControllerType, Int32, ControllerMap) |
Enumerates all conflicts between element assignments on a particular Controller
assigned to this Player and any of the assignments on the incoming Controller Map.
| |
ElementAssignmentConflicts(ElementAssignmentConflictCheck, Boolean, Boolean) |
Enumerates all conflicts between element assignments on a particular Controller assigned
to this Player and the potential assignment in the incoming Element Assignment Conflict Check.
| |
ElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap) |
Enumerates all conflicts between element assignments on a particular Controller
assigned to this Player and the assignment in the incoming Action Element Map.
| |
ElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean) |
Enumerates all conflicts between element assignments on a particular Controller
assigned to this Player and any of the assignments on the incoming Controller Map.
| |
ElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean) |
Enumerates all conflicts between element assignments on a particular Controller
assigned to this Player and the assignment in the incoming Action Element Map.
| |
ElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean, Boolean) |
Enumerates all conflicts between element assignments on a particular Controller
assigned to this Player and any of the assignments on the incoming Controller Map.
| |
ElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean) |
Enumerates all conflicts between element assignments on a particular Controller
assigned to this Player and the assignment in the incoming Action Element Map.
| |
RemoveElementAssignmentConflicts(ElementAssignmentConflictCheck) |
Removes any element assignments on a particular Controller assigned to this Player
that conflict with the potential assignment in the incoming Element Assignment Conflict Check.
| |
RemoveElementAssignmentConflicts(ElementAssignmentConflictCheck, Boolean) |
Removes any element assignments on a particular Controller assigned to this Player
that conflict with the potential assignment in the incoming Element Assignment Conflict Check.
| |
RemoveElementAssignmentConflicts(ControllerType, Int32, ControllerMap) |
Removes all element assignments on a particular Controller assigned to this Player
that conflict with any of the assignments on the incoming Controller Map.
| |
RemoveElementAssignmentConflicts(ElementAssignmentConflictCheck, Boolean, Boolean) |
Removes any element assignments on a particular Controller assigned to this Player
that conflict with the potential assignment in the incoming Element Assignment Conflict Check.
| |
RemoveElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap) |
Removes all element assignments on a particular Controller assigned to this Player
that conflict with the assignment in the incoming Action Element Map.
| |
RemoveElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean) |
Removes all element assignments on a particular Controller assigned to this Player
that conflict with any of the assignments on the incoming Controller Map.
| |
RemoveElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean) |
Removes all element assignments on a particular Controller assigned to this Player
that conflict with the assignment in the incoming Action Element Map.
| |
RemoveElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean, Boolean) |
Removes all element assignments on a particular Controller assigned to this Player
that conflict with any of the assignments on the incoming Controller Map.
| |
RemoveElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean) |
Removes all element assignments on a particular Controller assigned to this Player
that conflict with the assignment in the incoming Action Element Map.
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