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Player.ControllerHelper.ConflictCheckingHelper.RemoveElementAssignmentConflicts Method (ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean)

Removes all element assignments on a particular Controller assigned to this Player that conflict with the assignment in the incoming Action Element Map.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public int RemoveElementAssignmentConflicts(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap,
	ActionElementMap elementMap,
	bool skipRemovedMaps,
	bool forceCheckAllCategories
)

Parameters

controllerType
Type: Rewired.ControllerType
The type of controller.
controllerId
Type: System.Int32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap
Type: Rewired.ControllerMap
The Controller Map that contains the incoming Action Element Map. This is used to determine the Map Category for Map Category to Map Category conflict checking.
elementMap
Type: Rewired.ActionElementMap
The Action Element Map whose assignment will be checked against for conflicts.
skipRemovedMaps
Type: System.Boolean
If true, removed Controller Maps and Action Element Maps will be skipped.
forceCheckAllCategories
Type: System.Boolean
If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.

Return Value

Type: Int32
Number of Action Element Maps that were removed.
See Also