PlayerControllerHelperConflictCheckingHelperRemoveElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean, Boolean) Method |
Removes all element assignments on a particular Controller assigned to this Player
that conflict with any of the assignments on the incoming Controller Map.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic int RemoveElementAssignmentConflicts(
ControllerType controllerType,
int controllerId,
ControllerMap controllerMap,
bool skipRemovedMaps,
bool forceCheckAllCategories
)
Parameters
- controllerType ControllerType
- The type of controller.
- controllerId Int32
- Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
- controllerMap ControllerMap
- The Controller Map whose Action Element Maps will be checked against for conflicts.
- skipRemovedMaps Boolean
- If true, removed Controller Maps and Action Element Maps will be skipped.
- forceCheckAllCategories Boolean
- If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.
Return Value
Int32Number of Action Element Maps that were removed.
See Also