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PlayerControllerHelperConflictCheckingHelperRemoveElementAssignmentConflicts(ControllerType, Int32, ControllerMap) Method

Removes all element assignments on a particular Controller assigned to this Player that conflict with any of the assignments on the incoming Controller Map.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+fd80194fe28f6b408ce098e98c53850d307c3a32
Syntax
C#
public int RemoveElementAssignmentConflicts(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap
)

Parameters

controllerType  ControllerType
The type of controller.
controllerId  Int32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap  ControllerMap
The Controller Map whose Action Element Maps will be checked against for conflicts.

Return Value

Int32
Number of Action Element Maps that were removed.
See Also