PlayerControllerHelperConflictCheckingHelperRemoveElementAssignmentConflicts(ElementAssignmentConflictCheck, Boolean, Boolean) Method |
Removes any element assignments on a particular Controller assigned to this Player
that conflict with the potential assignment in the incoming Element Assignment Conflict Check.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntaxpublic int RemoveElementAssignmentConflicts(
ElementAssignmentConflictCheck conflictCheck,
bool skipRemovedMaps,
bool forceCheckAllCategories
)
Parameters
- conflictCheck ElementAssignmentConflictCheck
- The object containing the desired element assignment.
- skipRemovedMaps Boolean
- If true, removed Controller Maps and Action Element Maps will be skipped.
- forceCheckAllCategories Boolean
- If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.
Return Value
Int32Number of Action Element Maps that were removed.
See Also