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PlayerControllerHelperConflictCheckingHelperDisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean) Method

Disables all element assignments on a particular Controller assigned to this Player that conflict with any of the assignments on the incoming Controller Map.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public int DisableElementAssignmentConflicts(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap,
	bool skipDisabledMaps
)

Parameters

controllerType  ControllerType
The type of controller.
controllerId  Int32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap  ControllerMap
The Controller Map whose Action Element Maps will be checked against for conflicts.
skipDisabledMaps  Boolean
If true, disabled Controller Maps and Action Element Maps will be skipped.

Return Value

Int32
Number of Action Element Maps that were disabled.
See Also