Player.ControllerHelper.ConflictCheckingHelper.DisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean) Method |
Disables all element assignments on a particular Controller assigned to this Player
that conflict with the assignment in the incoming Action Element Map.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic int DisableElementAssignmentConflicts(
ControllerType controllerType,
int controllerId,
ControllerMap controllerMap,
ActionElementMap elementMap,
bool skipDisabledMaps,
bool forceCheckAllCategories
)
Parameters
- controllerType ControllerType
- The type of controller.
- controllerId Int32
- Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
- controllerMap ControllerMap
- The Controller Map that contains the incoming Action Element Map. This is used to determine the Map Category for Map Category to Map Category conflict checking.
- elementMap ActionElementMap
- The Action Element Map whose assignment will be checked against for conflicts.
- skipDisabledMaps Boolean
- If true, disabled Controller Maps and Action Element Maps will be skipped.
- forceCheckAllCategories Boolean
- If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.
Return Value
Int32Number of Action Element Maps that were disabled.
See Also