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Player.ControllerHelper.ConflictCheckingHelper.DisableElementAssignmentConflicts(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean) Method

Disables all element assignments on a particular Controller assigned to this Player that conflict with the assignment in the incoming Action Element Map.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public int DisableElementAssignmentConflicts(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap,
	ActionElementMap elementMap,
	bool skipDisabledMaps,
	bool forceCheckAllCategories
)

Parameters

controllerType  ControllerType
The type of controller.
controllerId  Int32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap  ControllerMap
The Controller Map that contains the incoming Action Element Map. This is used to determine the Map Category for Map Category to Map Category conflict checking.
elementMap  ActionElementMap
The Action Element Map whose assignment will be checked against for conflicts.
skipDisabledMaps  Boolean
If true, disabled Controller Maps and Action Element Maps will be skipped.
forceCheckAllCategories  Boolean
If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.

Return Value

Int32
Number of Action Element Maps that were disabled.
See Also