PlayerControllerHelperConflictCheckingHelperDoesElementAssignmentConflict Method (ElementAssignmentConflictCheck, Boolean, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool DoesElementAssignmentConflict(
ElementAssignmentConflictCheck conflictCheck,
bool skipDisabledMaps,
bool forceCheckAllCategories
)
Parameters
- conflictCheck
- Type: RewiredElementAssignmentConflictCheck
The object containing the desired element assignment. - skipDisabledMaps
- Type: SystemBoolean
If true, disabled Controller Maps and Action Element Maps will be skipped. - forceCheckAllCategories
- Type: SystemBoolean
If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.
Return Value
Type:
BooleanIs there a conflict?
See Also