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Player.ControllerHelper.ConflictCheckingHelper.DoesElementAssignmentConflict(ElementAssignmentConflictCheck, Boolean, Boolean) Method

Checks if any element assignments on a particular Controller assigned to this Player conflicts with the potential assignment in the incoming Element Assignment Conflict Check.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool DoesElementAssignmentConflict(
	ElementAssignmentConflictCheck conflictCheck,
	bool skipDisabledMaps,
	bool forceCheckAllCategories
)

Parameters

conflictCheck  ElementAssignmentConflictCheck
The object containing the desired element assignment.
skipDisabledMaps  Boolean
If true, disabled Controller Maps and Action Element Maps will be skipped.
forceCheckAllCategories  Boolean
If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.

Return Value

Boolean
Is there a conflict?
See Also