Player.ControllerHelper.ConflictCheckingHelper.DoesElementAssignmentConflict(ElementAssignmentConflictCheck, Boolean, Boolean) Method |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic bool DoesElementAssignmentConflict(
ElementAssignmentConflictCheck conflictCheck,
bool skipDisabledMaps,
bool forceCheckAllCategories
)
Parameters
- conflictCheck ElementAssignmentConflictCheck
- The object containing the desired element assignment.
- skipDisabledMaps Boolean
- If true, disabled Controller Maps and Action Element Maps will be skipped.
- forceCheckAllCategories Boolean
- If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.
Return Value
BooleanIs there a conflict?
See Also