PlayerControllerHelperConflictCheckingHelperDoesElementAssignmentConflict Method (ElementAssignmentConflictCheck, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool DoesElementAssignmentConflict(
ElementAssignmentConflictCheck conflictCheck,
bool skipDisabledMaps
)
Parameters
- conflictCheck
- Type: RewiredElementAssignmentConflictCheck
The object containing the desired element assignment. - skipDisabledMaps
- Type: SystemBoolean
If true, disabled Controller Maps and Action Element Maps will be skipped.
Return Value
Type:
BooleanIs there a conflict?
See Also