PlayerControllerHelperConflictCheckingHelperDoesElementAssignmentConflict(ElementAssignmentConflictCheck, Boolean) Method |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic bool DoesElementAssignmentConflict(
ElementAssignmentConflictCheck conflictCheck,
bool skipDisabledMaps
)
Parameters
- conflictCheck ElementAssignmentConflictCheck
- The object containing the desired element assignment.
- skipDisabledMaps Boolean
- If true, disabled Controller Maps and Action Element Maps will be skipped.
Return Value
BooleanIs there a conflict?
See Also