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PlayerControllerHelperConflictCheckingHelperDoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, ActionElementMap) Method

Checks if any element assignments on a particular Controller assigned to this Player conflicts with the assignment in the incoming Action Element Map.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool DoesElementAssignmentConflict(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap,
	ActionElementMap elementMap
)

Parameters

controllerType  ControllerType
The type of controller.
controllerId  Int32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap  ControllerMap
The Controller Map that contains the incoming Action Element Map. This is used to determine the Map Category for Map Category to Map Category conflict checking.
elementMap  ActionElementMap
The Action Element Map whose assignment will be checked against for conflicts.

Return Value

Boolean
Is there a conflict?
See Also