ConflictCheckingHelperDoesElementAssignmentConflict Method |
Name | Description | |
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DoesElementAssignmentConflict(ElementAssignmentConflictCheck) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
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DoesElementAssignmentConflict(ElementAssignmentConflictCheck, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
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DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with any of the assignments on the incoming Controller Map.
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DoesElementAssignmentConflict(ElementAssignmentConflictCheck, Boolean, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the potential assignment in the incoming Element Assignment Conflict Check.
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DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, ActionElementMap) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the assignment in the incoming Action Element Map.
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DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with any of the assignments on the incoming Controller Map.
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DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the assignment in the incoming Action Element Map.
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DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, Boolean, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with any of the assignments on the incoming Controller Map.
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DoesElementAssignmentConflict(ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the assignment in the incoming Action Element Map.
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