PlayerControllerHelperConflictCheckingHelperDoesElementAssignmentConflict Method (ControllerType, Int32, ControllerMap, ActionElementMap, Boolean, Boolean) |
Checks if any element assignments on a particular Controller assigned to this Player
conflicts with the assignment in the incoming Action Element Map.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool DoesElementAssignmentConflict(
ControllerType controllerType,
int controllerId,
ControllerMap controllerMap,
ActionElementMap elementMap,
bool skipDisabledMaps,
bool forceCheckAllCategories
)
Parameters
- controllerType
- Type: RewiredControllerType
The type of controller. - controllerId
- Type: SystemInt32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0. - controllerMap
- Type: RewiredControllerMap
The Controller Map that contains the incoming Action Element Map. This is used to determine the Map Category for Map Category to Map Category conflict checking. - elementMap
- Type: RewiredActionElementMap
The Action Element Map whose assignment will be checked against for conflicts. - skipDisabledMaps
- Type: SystemBoolean
If true, disabled Controller Maps and Action Element Maps will be skipped. - forceCheckAllCategories
- Type: SystemBoolean
If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.
Return Value
Type:
BooleanIs there a conflict?
See Also