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PlayerControllerHelperConflictCheckingHelperElementAssignmentConflicts(ControllerType, Int32, ControllerMap) Method

Enumerates all conflicts between element assignments on a particular Controller assigned to this Player and any of the assignments on the incoming Controller Map.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntax
C#
public IEnumerable<ElementAssignmentConflictInfo> ElementAssignmentConflicts(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap
)

Parameters

controllerType  ControllerType
The type of controller.
controllerId  Int32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap  ControllerMap
The Controller Map whose Action Element Maps will be checked against for conflicts.

Return Value

IEnumerableElementAssignmentConflictInfo
Enumerates the conflicts.
See Also