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Player.ControllerHelper.ConflictCheckingHelper.ElementAssignmentConflicts(ControllerType, Int32, ControllerMap, Boolean, Boolean) Method

Enumerates all conflicts between element assignments on a particular Controller assigned to this Player and any of the assignments on the incoming Controller Map.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public IEnumerable<ElementAssignmentConflictInfo> ElementAssignmentConflicts(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap,
	bool skipDisabledMaps,
	bool forceCheckAllCategories
)

Parameters

controllerType  ControllerType
The type of controller.
controllerId  Int32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap  ControllerMap
The Controller Map whose Action Element Maps will be checked against for conflicts.
skipDisabledMaps  Boolean
If true, disabled Controller Maps and Action Element Maps will be skipped.
forceCheckAllCategories  Boolean
If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.

Return Value

IEnumerable<ElementAssignmentConflictInfo>
IEnumerable of conflicts.
See Also