PlayerControllerHelperConflictCheckingHelperElementAssignmentConflicts(ElementAssignmentConflictCheck, Boolean, Boolean) Method |
Enumerates all conflicts between element assignments on a particular Controller assigned
to this Player and the potential assignment in the incoming Element Assignment Conflict Check.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic IEnumerable<ElementAssignmentConflictInfo> ElementAssignmentConflicts(
ElementAssignmentConflictCheck conflictCheck,
bool skipDisabledMaps,
bool forceCheckAllCategories
)
Parameters
- conflictCheck ElementAssignmentConflictCheck
- The object containing the desired element assignment.
- skipDisabledMaps Boolean
- If true, disabled Controller Maps and Action Element Maps will be skipped.
- forceCheckAllCategories Boolean
- If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.
Return Value
IEnumerableElementAssignmentConflictInfoIEnumerable of conflicts.
See Also