PlayerControllerMouseWheelAxisDefinition Class |
Namespace: Rewired
public class Definition : PlayerControllerAxisDefinition
The PlayerControllerMouseWheelAxisDefinition type exposes the following members.
Name | Description | |
---|---|---|
PlayerControllerMouseWheelAxisDefinition |
Creates a new Definition with the default options.
|
Name | Description | |
---|---|---|
actionId |
The Action id of the Action which will be used as the input source for the Element.
(Inherited from PlayerControllerElementWithSourceDefinition.) | |
actionName |
The Action name of the Action which will be used as the input source for the Element.
(Inherited from PlayerControllerElementWithSourceDefinition.) |
Name | Description | |
---|---|---|
absoluteToRelativeSensitivity |
The absolute to relative sensitivity multiplier. This is only applied when the axis coordinate mode is set to Relative and the axis receives
Absolute coordinate mode input (joystick axes, keyboard keys, etc.).
(Inherited from PlayerControllerAxisDefinition.) | |
coordinateMode |
The output coordinate mode of the axis. An Absolute axis will only return value for input received from Absolute sources.
A Relative axis will return value for input received from both Relative and Absolute sources. When converting from
an Absolute input source to a Relative output, absoluteToRelativeSensitivity will be multiplied by the Absolute value
to yield a simulated Relative value.
(Inherited from PlayerControllerAxisDefinition.) | |
enabled |
Is this element enabled? Disabled elements return no value.
(Inherited from PlayerControllerElementDefinition.) | |
name |
The name of the element.
(Inherited from PlayerControllerElementDefinition.) | |
repeatRate |
The number of times per second the wheel ticks when the value source
is an absolute axis value.
|