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PlayerControllerMouseWheelAxisDefinition Class

Properties to use when creating a new MouseWheelAxis.
Inheritance Hierarchy

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class Definition : PlayerControllerAxisDefinition

The PlayerControllerMouseWheelAxisDefinition type exposes the following members.

Constructors
Properties
Fields
  NameDescription
Public fieldabsoluteToRelativeSensitivity
The absolute to relative sensitivity multiplier. This is only applied when the axis coordinate mode is set to Relative and the axis receives Absolute coordinate mode input (joystick axes, keyboard keys, etc.).
(Inherited from PlayerControllerAxisDefinition.)
Public fieldcoordinateMode
The output coordinate mode of the axis. An Absolute axis will only return value for input received from Absolute sources. A Relative axis will return value for input received from both Relative and Absolute sources. When converting from an Absolute input source to a Relative output, absoluteToRelativeSensitivity will be multiplied by the Absolute value to yield a simulated Relative value.
(Inherited from PlayerControllerAxisDefinition.)
Public fieldenabled
Is this element enabled? Disabled elements return no value.
(Inherited from PlayerControllerElementDefinition.)
Public fieldname
The name of the element.
(Inherited from PlayerControllerElementDefinition.)
Public fieldrepeatRate
The number of times per second the wheel ticks when the value source is an absolute axis value.
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