InputMapperOptions Class |
Namespace: Rewired
public class Options
The InputMapperOptions type exposes the following members.
Name | Description | |
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InputMapperOptions |
Creates a new Options with default values.
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Name | Description | |
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allowAxes |
Should axes be polled for user input?
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allowButtons |
Should buttons be polled for user input?
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allowButtonsOnFullAxisAssignment |
Should buttons be polled when making a full-axis assignment?
If allowed, buttons will be assigned to the positive axis range of the Action.
If not allowed, button input will be ignored when making a full-axis assignment.
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allowKeyboardKeysWithModifiers |
Should modifier key + key combinations be allowed for keyboard mappings? Otherwise, only individual key mappings will be allowed.
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allowKeyboardModifierKeyAsPrimary |
Should keyboard modifier keys be allowed as the primary key for the Action?
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checkForConflicts |
Should assignment conflict checking be enabled?
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checkForConflictsWithAllPlayers |
Should assignment conflicts be checked with all Players? This setting overrides all other checkForConflictsWith options.
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checkForConflictsWithPlayerIds |
A list of Player Ids to check for assignment conflicts with.
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checkForConflictsWithSelf |
Should assignment conflicts be checked with the current Player?
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checkForConflictsWithSystemPlayer |
Should assignment conflicts be checked with the System Player?
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defaultActionWhenConflictFound |
When an assignment conflict is found, if there is no event listener for the ConflictsFoundEvent, the default action defined here will be used to resolve the conflict.
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holdDurationToMapKeyboardModifierKeyAsPrimary |
If both allowKeyboardKeysWithModifiers and allowKeyboardModifierKeyAsPrimary are true, the modifier key must be held down
for this duration in seconds before it will be accepted as a primary key assignment. This is used to allow the user to be able to map
modifier key + key combinations while also allowing them to map modifier keys as the primary key.
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ignoreMouseXAxis |
Should the the mouse X axis be ignored when polling for user input?
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ignoreMouseYAxis |
Should the the mouse Y axis be ignored when polling for user input?
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isElementAllowedCallback |
A callback used to determine whether a particular controller element is allowed for mapping.
Set this if you want to manually disallow specific controller elements from being used.
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timeout |
The time in seconds that the mapper will listen before stopping. [0 = no timeout]
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Name | Description | |
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Clone |
Creates a shallow copy of this object.
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Copy |
Copies data from one Options to another.
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ToString | (Overrides ObjectToString.) |