InputMapperOptionscheckForConflictsWithAllPlayers Property |
Should assignment conflicts be checked with all Players? This setting overrides all other checkForConflictsWith options.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool checkForConflictsWithAllPlayers { get; set; }
Property Value
Type:
BooleanSee Also