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InputMapperOptionscheckForConflictsWithAllPlayers Property

Should assignment conflicts be checked with all Players? This setting overrides all other checkForConflictsWith options.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool checkForConflictsWithAllPlayers { get; set; }

Property Value

Type: Boolean
See Also