Click or drag to resize

InputMapperOptionscheckForConflictsWithAllPlayers Property

Should assignment conflicts be checked with all Players? This setting overrides all other checkForConflictsWith options.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool checkForConflictsWithAllPlayers { get; set; }

Property Value

Boolean
See Also