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InputMapperOptionscheckForConflictsWithSelf Property

Should assignment conflicts be checked with the current Player?

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool checkForConflictsWithSelf { get; set; }

Property Value

Boolean
See Also