InputMapperOptionscheckForConflictsWithSelf Property |
Should assignment conflicts be checked with the current Player?
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic bool checkForConflictsWithSelf { get; set; }
Property Value
Type:
Boolean
See Also