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Controller Class

The base class for all controllers.
Inheritance Hierarchy
SystemObject
  RewiredController
    RewiredControllerWithMap

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public abstract class Controller

The Controller type exposes the following members.

Properties
 NameDescription
Public propertybuttonCount The Button count in the controller.
Public propertyButtonElementIdentifiers Gets a list of all Button element identifiers. There is always one element identifier per Button which is at the same index as the corresponding Button.
Public propertyButtons List of Buttons in this controller.
Public propertyCompoundElements List of all Compound Elements in this controller.
Public propertydeviceInstanceGuid The unique persistent instance GUID of this device. This is an id generated for the device that may stay constant between application sessions and system restarts. This can be used for device assignment persistence between runs. The specific platform and input sources in use affects the reliability of this value for device assignment persistence. A value of Guid.Empty means the device or input source has no reliable unique identifier so persistant assignment isn't possible using this value. Even if a Guid is provided, reliability when multiple identical controllers are attached depends greatly on the platform and input source(s) currently in use.
Public propertyelementCount The Element count in the controller.
Public propertyElementIdentifiers Gets a list of all element identifiers of all types.
Public propertyElements List of all Elements in this controller.
Public propertyenabled Is the controller enabled? Disabled controllers return no input.
Public propertyextension Gets an object used to access controller and platform-specific controller functions.
Public propertyhardwareIdentifier String of information from the controller used for identifying unknown controller maps for saving/loading.
Public propertyhardwareName The name the controller hardware returns.
Public propertyhardwareTypeGuid The Rewired GUID associated with this device. A GUID of all zeros is an Unknown Controller.
Public propertyidentifier Gets identifying information about the Controller.
Public propertyisConnected Is the controller connected?
Public propertymapTypeString String representation of the controller map type. Can be used for saving/loading.
Public propertyname The name of the controller. This is drawn from the controller definition for recognized controllers. For unrecognized controllers, the name returned by the hardware is used instead. The returned value will be localized if localization is in use.
Public propertytag The tag assigned to the controller. Can be used for find a controller by tag.
Public propertytemplateCount The Template count in the controller.
Public propertyTemplates The Controller Templates that the Controller implements.
Public propertytype The type of this controller.
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Methods
 NameDescription
Public methodGetAnyButton Gets the button held state of any hardware button. This will return TRUE as long as any button is held. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetAnyButtonChanged Returns true if any button has changed state from the previous frame to the current. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetAnyButtonDown Gets the button just pressed state of any hardware button. This will only return TRUE only on the first frame the button is pressed This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetAnyButtonPrev Gets the previous button held state of any hardware button. This will return TRUE if any button was held in the previous frame. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetAnyButtonUp Gets the button just released state of any hardware button. This will only return TRUE only on the first frame the button is released This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButton Gets the button held state of the hardware button at the specified index. This will return TRUE as long as the button is held. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButtonById Gets the button held state of the hardware button at the specified element identifier id. This will return TRUE as long as the button is held. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButtonChanged Returns true if the button has changed state from the previous frame to the current. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButtonDoublePressDown(Int32) Gets the double press down state of the button at the specified index. This will return TRUE only on the first frame the double press is detected. This will use the default double press speed.
Public methodGetButtonDoublePressDown(Int32, Single) Gets the double press down state of the button at the specified index. This will return TRUE only on the first frame the double press is detected.
Public methodGetButtonDoublePressDownById(Int32) Gets the double press down state of the button at the specified element identifier id. This will return TRUE only on the first frame the double press is detected. This will use the default double press speed.
Public methodGetButtonDoublePressDownById(Int32, Single) Gets the double press down state of the button at the specified element identifier id. This will return TRUE only on the first frame the double press is detected.
Public methodGetButtonDoublePressHold(Int32) Gets the double press and hold state of the button at the specified index. This will return TRUE after the double press is detected and for as long as the button is held thereafter. This will use the default double press speed.
Public methodGetButtonDoublePressHold(Int32, Single) Gets the double press and hold state of the button at the specified index. This will return TRUE after the double press is detected and for as long as the button is held thereafter.
Public methodGetButtonDoublePressHoldById(Int32) Gets the double press and hold state of the button at the specified element identifier id. This will return TRUE after the double press is detected and for as long as the button is held thereafter. This will use the default double press speed.
Public methodGetButtonDoublePressHoldById(Int32, Single) Gets the double press and hold state of the button at the specified element identifier id. This will return TRUE after the double press is detected and for as long as the button is held thereafter.
Public methodGetButtonDown Gets the button just pressed state of the hardware button at the specified index. This will only return TRUE only on the first frame the button is pressed This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButtonDownById Gets the button just pressed state of the hardware button at the specified element identifier id. This will only return TRUE only on the first frame the button is pressed This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButtonIndexById Gets the index of the Button with the specified element idenfitier id.
Public methodGetButtonLastTimePressed Gets the last timestamp the button at index was active.
Public methodGetButtonLastTimePressedById Gets the last timestamp the button with the element identifier id was active.
Public methodGetButtonLastTimeUnpressed Gets the last timestamp the button at index was inactive.
Public methodGetButtonLastTimeUnpressedById Gets the last timestamp the button with the element identifier id was inactive.
Public methodGetButtonPrev Gets the previous button held state of the hardware button at the specified index. This will return TRUE if the button was held in the previous frame. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButtonPrevById Gets the previous button held state of the hardware button at the specified element identifier id. This will return TRUE if the button was held in the previous frame. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButtonTimePressed Gets the length of time the button at index has been active.
Public methodGetButtonTimePressedById Gets the length of time the button with the element identifier id has been active.
Public methodGetButtonTimeUnpressed Gets the length of time the button at index has been inactive.
Public methodGetButtonTimeUnpressedById Gets the length of time the button with the element identifier id has been inactive.
Public methodGetButtonUp Gets the button just released state of the hardware button at the specified index. This will only return TRUE only on the first frame the button is released This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetButtonUpById Gets the button just released state of the hardware button at the specified element identifier id. This will only return TRUE only on the first frame the button is released This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.
Public methodGetCompoundElementById Gets the Compound Element with the specified element identifier id.
Public methodGetCompundElementById OBSOLETE: This method is deprecated. Use GetCompoundElementById(Int32) instead. Gets the Compound Element with the specified element identifier id.
Obsolete
Public methodGetElementById Gets the Element with the specified element identifier id.
Public methodGetElementIdentifierById Gets a Controller Element Identifier by id.
Public methodGetExtensionT Gets an object used to access controller and platform-specific controller functions.
Public methodGetLastTimeActive Gets the last timestamp any button was active. NOTE: If comparing time against current time, always compare to ReInput.time.unscaledTime.
Public methodGetLastTimeActive(Boolean) Gets the last timestamp any button was active. NOTE: If comparing time against current time, always compare to ReInput.time.unscaledTime.
Public methodGetLastTimeAnyButtonChanged Gets the last timestamp any button's state changed. NOTE: If comparing time against current time, always compare to ReInput.time.unscaledTime.
Public methodGetLastTimeAnyButtonPressed Gets the last timestamp any button was active. NOTE: If comparing time against current time, always compare to ReInput.time.unscaledTime.
Public methodGetLastTimeAnyElementChanged Gets the last timestamp any element changed state. NOTE: If comparing time against current time, always compare to ReInput.time.unscaledTime.
Public methodGetLastTimeAnyElementChanged(Boolean) Gets the last timestamp any element changed state. NOTE: If comparing time against current time, always compare to ReInput.time.unscaledTime. Use raw axis values
Public methodGetTemplate(Guid) Gets a Controller Template by type GUID.
Public methodGetTemplate(Type) Gets a Controller Template by type.
Public methodGetTemplateT Gets the first Controller Template that implements the specified type. Note that it is possible to have multiple Controller Templates that implement a specific type of interface such as IControllerTemplate. You should use the most specific interface type possible such as IDualAnalogGamepadTemplate instead, which would be guaranteed to only apply to a single Controller Template.
Public methodImplementsTemplate(Guid) Determines if the Controller implements a Controller Template by type GUID.
Public methodImplementsTemplate(Type) Determines if the Controller implements a Controller Template by type.
Public methodImplementsTemplateT Determines if the Controller implements a Controller Template by type.
Public methodPollForAllButtons 
Public methodPollForAllButtonsDown 
Public methodPollForAllElements 
Public methodPollForAllElementsDown 
Public methodPollForFirstButton 
Public methodPollForFirstButtonDown 
Public methodPollForFirstElement 
Public methodPollForFirstElementDown 
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Fields
 NameDescription
Public fieldid Rewired unique id of this controller. This is not an index. The id is unique among controllers of a specific controller type.
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See Also