Gets the previous button held state of any hardware button. This will return TRUE if any button was held in the previous frame.
This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only.
Use the Player class to get button values mapped to Actions.
Rewired_Core (in Rewired_Core.dll) Version: 126.96.36.199 (188.8.131.52)
public virtual bool GetAnyButtonPrev()
Previous button held state