Gets the button held state of any hardware button. This will return TRUE as long as any button is held.
This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only.
Use the Player class to get button values mapped to Actions.
Rewired_Core (in Rewired_Core.dll) Version: 184.108.40.206 (220.127.116.11)
public virtual bool GetAnyButton()
Button held state