Gets the button just released state of any hardware button. This will only return TRUE only on the first frame the button is released
This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only.
Use the Player class to get button values mapped to Actions.
Rewired_Core (in Rewired_Core.dll) Version: 18.104.22.168 (22.214.171.124)
public virtual bool GetAnyButtonUp()
Button just released state