Returns true if any button has changed state from the previous frame to the current.
This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only.
Use the Player class to get button values mapped to Actions.
Rewired_Core (in Rewired_Core.dll) Version: 126.96.36.199 (188.8.131.52)
public virtual bool GetAnyButtonChanged()
Button changed state