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ControllerGetAnyButtonChanged Method

Returns true if any button has changed state from the previous frame to the current. This does not take into acount any controller mapping or Actions -- this is the unmapped physical button value only. Use the Player class to get button values mapped to Actions.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: (
public virtual bool GetAnyButtonChanged()

Return Value

Type: Boolean
Button changed state
See Also