PlayerGetAnyNegativeButtonDown Method |
Gets the negative button just pressed state of all Actions. This will only return TRUE only on the first frame any negative button is pressed or for the duration of the Button Down Buffer time limit if set in the
InputBehavior assigned to the Action.
This will return TRUE each time any negative button is pressed even if others are being held down.
This also applies to axes.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool GetAnyNegativeButtonDown()
Return Value
Type:
BooleanThe negative button just pressed state
See Also