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PlayerGetAnyNegativeButtonDown Method

Gets the negative button just pressed state of all Actions. This will only return TRUE only on the first frame any negative button is pressed or for the duration of the Button Down Buffer time limit if set in the InputBehavior assigned to the Action. This will return TRUE each time any negative button is pressed even if others are being held down. This also applies to axes.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool GetAnyNegativeButtonDown()

Return Value

Type: Boolean
The negative button just pressed state
See Also