PlayerGetNegativeButtonTimedPress Method |
Name | Description | |
---|---|---|
GetNegativeButtonTimedPress(Int32, Single) |
Gets the negative button held state of an Action after being held for a period of time.
This will return TRUE only after the negative button has been held
for the specified time and will continue to return TRUE
until the negative button is released.
This also applies to axes being used as negative buttons.
| |
GetNegativeButtonTimedPress(String, Single) |
Gets the negative button held state of an Action after being held for a period of time.
This will return TRUE only after the negative button has been held
for the specified time and will continue to return TRUE
until the negative button is released.
This also applies to axes being used as negative buttons.
| |
GetNegativeButtonTimedPress(Int32, Single, Single) |
Gets the negative button held state of an Action after being held for a period of time.
This will return TRUE only after the negative button has been held
for the specified time and will continue to return TRUE
until the negative button is released.
This also applies to axes being used as negative buttons.
| |
GetNegativeButtonTimedPress(String, Single, Single) |
Gets the negative button held state of an Action after being held for a period of time.
This will return TRUE only after the negative button has been held
for the specified time and will continue to return TRUE
until the negative button is released.
This also applies to axes being used as negative buttons.
|