PlayerGet |
Name | Description | |
---|---|---|
![]() | GetButtonTimedPressDown(Int32, Single) | Gets the button state of an Action after being held for a period of time. This will return TRUE only on the frame in which the button had been held for the specified time. This also applies to axes. |
![]() | GetButtonTimedPressDown(String, Single) | Gets the button state of an Action after being held for a period of time. This will return TRUE only on the frame in which the button had been held for the specified time. This also applies to axes. |