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ReInputControllerHelperSetUnityJoystickIdFromAnyButtonPress Method

Sets a Unity joystick as the input source of a Joystick. The first Unity joystick that returns a button press will be assigned to the Joystick. While no buttons are pressed, this will return False. When a button press is detected, it will return True and assign the joystick id.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool SetUnityJoystickIdFromAnyButtonPress(
	int joystickId
)

Parameters

joystickId
Type: SystemInt32
The id of the Joystick

Return Value

Type: Boolean
True if a joystick button was pressed and a joystick id was assigned.
See Also