ReInputControllerHelperSetUnityJoystickIdFromAnyButtonPress Method |
Sets a Unity joystick as the input source of a Joystick.
The first Unity joystick that returns a button press will be assigned to the Joystick.
While no buttons are pressed, this will return False. When a button press is detected, it will return True and assign the joystick id.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool SetUnityJoystickIdFromAnyButtonPress(
int joystickId
)
Parameters
- joystickId
- Type: SystemInt32
The id of the Joystick
Return Value
Type:
BooleanTrue if a joystick button was pressed and a joystick id was assigned.
See Also