Sets a Unity joystick as the input source of a Joystick.
The first Unity joystick that returns a button press will be assigned to the Joystick.
While no buttons are pressed, this will return False. When a button press is detected, it will return True and assign the joystick id.
Rewired_Core (in Rewired_Core.dll) Version: 184.108.40.206 (220.127.116.11)
public bool SetUnityJoystickIdFromAnyButtonPress(
- Type: SystemInt32
The id of the Joystick
True if a joystick button was pressed and a joystick id was assigned.