Returns the 0 based id of the Unity joystick whose button was pressed. -1 if no button was pressed on any joystick.
Use this to identify joysticks when using Unity's input system.
This has no effect if Unity Input is not handling input on the current platform.
Rewired_Core (in Rewired_Core.dll) Version: 220.127.116.11 (18.104.22.168)
public int GetUnityJoystickIdFromAnyButtonPress()
0-based index of the Unity joystick whose button was pressed