Re |
Name | Description | |
---|---|---|
![]() | GetAnyButtonUp | Get the button just released state of all buttons on all controllers of a specified type. This will only return TRUE only on the first frame a button is released. This retrieves the value from the actual hardware buttons, not Actions as mapped by Controller Maps in Player. |
![]() | GetAnyButtonUp(ControllerType) | Get the button just released state of all buttons on all controllers of a specified type. This will only return TRUE only on the first frame a button is released. This retrieves the value from the actual hardware buttons, not Actions as mapped by Controller Maps in Player. |