ReInputControllerHelperSetUnityJoystickIdFromAnyButtonOrAxisPress Method |
Sets a Unity joystick as the input source of a Joystick.
The first Unity joystick that returns a button or axis press will be assigned to the Joystick.
While no buttons or axes are pressed, this will return False. When a press is detected, it will return True and assign the joystick id.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool SetUnityJoystickIdFromAnyButtonOrAxisPress(
int joystickId,
float axisThreshold,
bool positiveAxesOnly
)
Parameters
- joystickId
- Type: SystemInt32
The id of the Joystick - axisThreshold
- Type: SystemSingle
Any axis value below this threshold will be ignored. - positiveAxesOnly
- Type: SystemBoolean
Ignore negative axis values.
Return Value
Type:
BooleanTrue if a joystick button was pressed and a joystick id was assigned.
See Also