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ReInputControllerHelperSetUnityJoystickIdFromAnyButtonOrAxisPress Method

Sets a Unity joystick as the input source of a Joystick. The first Unity joystick that returns a button or axis press will be assigned to the Joystick. While no buttons or axes are pressed, this will return False. When a press is detected, it will return True and assign the joystick id.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool SetUnityJoystickIdFromAnyButtonOrAxisPress(
	int joystickId,
	float axisThreshold,
	bool positiveAxesOnly
)

Parameters

joystickId
Type: SystemInt32
The id of the Joystick
axisThreshold
Type: SystemSingle
Any axis value below this threshold will be ignored.
positiveAxesOnly
Type: SystemBoolean
Ignore negative axis values.

Return Value

Type: Boolean
True if a joystick button was pressed and a joystick id was assigned.
See Also