PlayerAddInputEventDelegate(ActionInputActionEventData, UpdateLoopType, InputActionEventType, String, Object) Method |
Add a delegate to receive input action events every time a specific event occurs in a specific action.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic void AddInputEventDelegate(
Action<InputActionEventData> callback,
UpdateLoopType updateLoop,
InputActionEventType eventType,
string actionName,
Object[] arguments
)
Parameters
- callback ActionInputActionEventData
- The delegate that will be called.
- updateLoop UpdateLoopType
- The update loop in which to monitor changes.
- eventType InputActionEventType
- The event type for which to send an event.
- actionName String
- The name of the action for which to receive change events.
- arguments Object
- Arguments for the event. See InputActionEventType for event types that require arguments.
See Also