PlayerAddInputEventDelegate Method (ActionInputActionEventData, UpdateLoopType, InputActionEventType, String, Object) |
Add a delegate to receive input action events every time a specific event occurs in a specific action.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public void AddInputEventDelegate(
Action<InputActionEventData> callback,
UpdateLoopType updateLoop,
InputActionEventType eventType,
string actionName,
Object[] arguments
)
Parameters
- callback
- Type: SystemActionInputActionEventData
The delegate that will be called. - updateLoop
- Type: RewiredUpdateLoopType
The update loop in which to monitor changes. - eventType
- Type: RewiredInputActionEventType
The event type for which to send an event. - actionName
- Type: SystemString
The name of the action for which to receive change events. - arguments
- Type: SystemObject
Arguments for the event. See InputActionEventType for event types that require arguments.
See Also