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PlayerAddInputEventDelegate Method (ActionInputActionEventData, UpdateLoopType, InputActionEventType, String, Object)

Add a delegate to receive input action events every time a specific event occurs in a specific action.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void AddInputEventDelegate(
	Action<InputActionEventData> callback,
	UpdateLoopType updateLoop,
	InputActionEventType eventType,
	string actionName,
	Object[] arguments
)

Parameters

callback
Type: SystemActionInputActionEventData
The delegate that will be called.
updateLoop
Type: RewiredUpdateLoopType
The update loop in which to monitor changes.
eventType
Type: RewiredInputActionEventType
The event type for which to send an event.
actionName
Type: SystemString
The name of the action for which to receive change events.
arguments
Type: SystemObject
Arguments for the event. See InputActionEventType for event types that require arguments.
See Also