ElementAssignmentConflictCheck Constructor (Int32, ControllerType, Int32, Int32, Int32, Int32, Boolean) |
A struct for use in element assignment conflict checking.
Overload for assignment of a full axis.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic ElementAssignmentConflictCheck(
int playerId,
ControllerType controllerType,
int controllerId,
int controllerMapId,
int elementIdentifierId,
int actionId,
bool invert
)
Parameters
- playerId
- Type: System.Int32
The Player that is being assigned to. - controllerType
- Type: Rewired.ControllerType
The type of controller that is being assigned to. - controllerId
- Type: System.Int32
The id of the controller that is being assigned to. - controllerMapId
- Type: System.Int32
The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id. - elementIdentifierId
- Type: System.Int32
The element identifier id of the controller element that is being assigned. - actionId
- Type: System.Int32
The id of the Action being assigned. - invert
- Type: System.Boolean
Is the axis inverted? (Only used for full axis assignments.)
See Also