ElementAssignmentConflictCheck(Int32, ControllerType, Int32, Int32, KeyCode, ModifierKeyFlags, Int32, Pole, Int32) Constructor |
A struct for use in element assignment conflict checking.
Overload for assignment of a keyboard key to replace an existing element map.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic ElementAssignmentConflictCheck(
int playerId,
ControllerType controllerType,
int controllerId,
int controllerMapId,
KeyCode keyboardKey,
ModifierKeyFlags modifierKeyFlags,
int actionId,
Pole axisContribution,
int elementMapId
)
Parameters
- playerId Int32
- The Player that is being assigned to.
- controllerType ControllerType
- The type of controller that is being assigned to.
- controllerId Int32
- The id of the controller that is being assigned to.
- controllerMapId Int32
- The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id.
- keyboardKey KeyCode
- The keyboard key that is being assigned. (Only used for keyboard assignments.)
- modifierKeyFlags ModifierKeyFlags
- The modifiers keys for the keyboard key that is being assigned. (Only used for keyboard assignments.)
- actionId Int32
- The id of the Action being assigned.
- axisContribution Pole
- The positive / negative contribution for the assignment. (Only used for split axes and buttons.)
- elementMapId Int32
See Also