ElementAssignmentConflictCheck Constructor (Int32, ControllerType, Int32, Int32, KeyCode, ModifierKeyFlags, Int32, Pole, Int32) |
A struct for use in element assignment conflict checking.
Overload for assignment of a keyboard key to replace an existing element map.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public ElementAssignmentConflictCheck(
int playerId,
ControllerType controllerType,
int controllerId,
int controllerMapId,
KeyCode keyboardKey,
ModifierKeyFlags modifierKeyFlags,
int actionId,
Pole axisContribution,
int elementMapId
)
Parameters
- playerId
- Type: SystemInt32
The Player that is being assigned to. - controllerType
- Type: RewiredControllerType
The type of controller that is being assigned to. - controllerId
- Type: SystemInt32
The id of the controller that is being assigned to. - controllerMapId
- Type: SystemInt32
The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id. - keyboardKey
- Type: KeyCode
The keyboard key that is being assigned. (Only used for keyboard assignments.) - modifierKeyFlags
- Type: RewiredModifierKeyFlags
The modifiers keys for the keyboard key that is being assigned. (Only used for keyboard assignments.) - actionId
- Type: SystemInt32
The id of the Action being assigned. - axisContribution
- Type: RewiredPole
The positive / negative contribution for the assignment. (Only used for split axes and buttons.) - elementMapId
- Type: SystemInt32
See Also