Click or drag to resize

ElementAssignmentConflictCheck(Int32, ControllerType, Int32, Int32, Int32, Int32, Boolean, Int32) Constructor

A struct for use in element assignment conflict checking. Overload for assignment of a full axis to replace an existing element map.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public ElementAssignmentConflictCheck(
	int playerId,
	ControllerType controllerType,
	int controllerId,
	int controllerMapId,
	int elementIdentifierId,
	int actionId,
	bool invert,
	int elementMapId
)

Parameters

playerId  Int32
The Player that is being assigned to.
controllerType  ControllerType
The type of controller that is being assigned to.
controllerId  Int32
The id of the controller that is being assigned to.
controllerMapId  Int32
The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id.
elementIdentifierId  Int32
The element identifier id of the controller element that is being assigned.
actionId  Int32
The id of the Action being assigned.
invert  Boolean
Is the axis inverted? (Only used for full axis assignments.)
elementMapId  Int32
See Also