ElementAssignmentConflictCheck(Int32, ControllerType, Int32, Int32, KeyCode, ModifierKeyFlags, Int32, Pole) Constructor | 
            A struct for use in element assignment conflict checking.
            Overload for assignment of a keyboard key.
            
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic ElementAssignmentConflictCheck(
	int playerId,
	ControllerType controllerType,
	int controllerId,
	int controllerMapId,
	KeyCode keyboardKey,
	ModifierKeyFlags modifierKeyFlags,
	int actionId,
	Pole axisContribution
)
Parameters
- playerId  Int32
 - The Player that is being assigned to.
 - controllerType  ControllerType
 - The type of controller that is being assigned to.
 - controllerId  Int32
 - The id of the controller that is being assigned to.
 - controllerMapId  Int32
 - The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id.
 - keyboardKey  KeyCode
 - The keyboard key that is being assigned. (Only used for keyboard assignments.)
 - modifierKeyFlags  ModifierKeyFlags
 - The modifiers keys for the keyboard key that is being assigned. (Only used for keyboard assignments.)
 - actionId  Int32
 - The id of the Action being assigned.
 - axisContribution  Pole
 - The positive / negative contribution for the assignment. (Only used for split axes and buttons.)
 
See Also