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NintendoSwitchGamepadExtension Class

Allows access to Nintendo Switch Controller specific functions such as vibration. This extension only applies to desktop platforms. For the Nintendo Switch platform, see the Nintendo Switch plugin documentation.
Inheritance Hierarchy

Namespace: Rewired.ControllerExtensions
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntax
C#
public abstract class NintendoSwitchGamepadExtension : ControllerExtension, 
	IControllerVibrator, IHIDControllerExtension

The NintendoSwitchGamepadExtension type exposes the following members.

Properties
 NameDescription
Public propertycontroller The parent controller of this extension.
(Inherited from ControllerExtension)
Public propertyvibrationMotorCount The number of vibration motors.
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Methods
 NameDescription
Public methodGetVibration Gets the current vibration value from the controller.
Public methodSetVibration(Int32, NintendoSwitchGamepadVibration) Sets vibration in the controller.
Public methodSetVibration(Int32, NintendoSwitchGamepadVibration, Boolean) Sets vibration in the controller.
Public methodSetVibration(Int32, NintendoSwitchGamepadVibration, Single) Sets vibration in the controller.
Public methodSetVibration(Int32, NintendoSwitchGamepadVibration, Single, Boolean) Sets vibration in the controller.
Public methodSetVibration(Int32, Single, Single, Single, Single) Sets vibration in the controller.
Public methodSetVibration(Int32, Single, Single, Single, Single, Boolean) Sets vibration in the controller.
Public methodSetVibration(Int32, Single, Single, Single, Single, Single) Sets vibration in the controller.
Public methodSetVibration(Int32, Single, Single, Single, Single, Single, Boolean) Sets vibration in the controller.
Public methodStopVibration Stops vibration and cancels vibration file playback in all vibration motors.
Public methodStopVibration(Int32) Stops vibration and cancels vibration file playback in the specified vibration motor.
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See Also