NintendoSwitchGamepadExtension Class |
Allows access to Nintendo Switch Controller specific functions such as vibration.
This extension only applies to desktop platforms. For the Nintendo Switch platform, see the Nintendo Switch plugin documentation.
Inheritance Hierarchy
Namespace:
Rewired.ControllerExtensions
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public abstract class NintendoSwitchGamepadExtension : ControllerExtension,
IControllerVibrator, IHIDControllerExtension
The NintendoSwitchGamepadExtension type exposes the following members.
Properties Methods
| Name | Description |
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| GetVibration |
Gets the current vibration value from the controller.
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| SetVibration(Int32, NintendoSwitchGamepadVibration) |
Sets vibration in the controller.
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| SetVibration(Int32, NintendoSwitchGamepadVibration, Boolean) |
Sets vibration in the controller.
|
| SetVibration(Int32, NintendoSwitchGamepadVibration, Single) |
Sets vibration in the controller.
|
| SetVibration(Int32, NintendoSwitchGamepadVibration, Single, Boolean) |
Sets vibration in the controller.
|
| SetVibration(Int32, Single, Single, Single, Single) |
Sets vibration in the controller.
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| SetVibration(Int32, Single, Single, Single, Single, Boolean) |
Sets vibration in the controller.
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| SetVibration(Int32, Single, Single, Single, Single, Single) |
Sets vibration in the controller.
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| SetVibration(Int32, Single, Single, Single, Single, Single, Boolean) |
Sets vibration in the controller.
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| StopVibration |
Stops vibration and cancels vibration file playback in all vibration motors.
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| StopVibration(Int32) |
Stops vibration and cancels vibration file playback in the specified vibration motor.
|
TopSee Also