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UnityUIPlayerControllerElementGlyphBaseaction1FirstPole Property

Determines the display order of split-axis and button glyphs for the first Action. When two glyphs for a axis-type action are displayed, this determines which pole is displayed first.

Namespace: Rewired.Glyphs.UnityUI
Assembly: Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntax
C#
public Pole action1FirstPole { get; set; }

Property Value

Pole
See Also