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UnityUIPlayerControllerElementGlyphBasegroup2 Property

Optional parent Transform of the second group of instantiated glyph / text objects. For a single Action query, if an axis-type Action is bound to multiple elements, the glyphs bound to the positive pole of the Action will be instantiated under this Transform. For a two Action query, if multiple glyphs are returned, the glyphs bound to the second Action will be instantiated under this Transform unless there were no results found for the first Action, in which case they will be displayed under group1. Otherwise, if a single glyph is returned, it will be instantiated under group1. This allows you to separate results by negative / positive binding or Action 1 / Action 2 in order to stack glyph groups horizontally or vertically, for example. If an Action is only bound to one element, the glyph will be instantiated under group1 instead. If blank,If blank, objects will be created as children of either group1 if set or the object's Transform.

Namespace: Rewired.Glyphs.UnityUI
Assembly: Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntax
C#
public virtual Transform group2 { get; set; }

Property Value

Transform
See Also