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UnityUIPlayerControllerElementGlyphBaseactionRange Property

The range of the Action for which to show glyphs / text. This determines whether to show the glyph for an axis-type Action (ex: Move Horizontal), or the positive/negative pole of an Action (ex: Move Right). For button-type Actions, Full and Positive are equivalent.

Namespace:  Rewired.Glyphs.UnityUI
Assembly:  Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntax
C#
public virtual AxisRange actionRange { get; set; }

Property Value

Type: AxisRange
See Also