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UnityUIPlayerControllerElementGlyphBasegroup1 Property

Optional parent Transform of the first group of instantiated glyph / text objects. For a single Action query, if an axis-type Action is bound to multiple elements, the glyphs bound to the negative pole of the Action will be instantiated under this Transform. For a two Action query, if multiple glyphs are returned, the glyphs bound to the first Action will be instantiated under this Transform. If a single glyph is returned, it will be instantiated under this Transform as well. This allows you to separate results by negative / positive binding or Action 1 / Action 2 in order to stack glyph groups horizontally or vertically, for example. If an Action is only bound to one element, the glyph will be instantiated under this transform. If blank, objects will be created as children of this object's Transform.

Namespace: Rewired.Glyphs.UnityUI
Assembly: Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntax
C#
public virtual Transform group1 { get; set; }

Property Value

Transform
See Also