PlayerControllerHelperMapHelperLoadMap(ControllerType, Int32, Int32, Int32, Boolean) Method |
Loads a controller map from the maps defined in the Rewired Editor. Replaces if a map already exists with the same category and layout.
If
enabled is set to true and rules exist that apply to the map, the enabled state will be set based on those settings overriding the startEnabled setting passed into the function.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntaxpublic void LoadMap(
ControllerType controllerType,
int controllerId,
int categoryId,
int layoutId,
bool startEnabled
)
Parameters
- controllerType ControllerType
- Controller type
- controllerId Int32
- Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
- categoryId Int32
- Category id
- layoutId Int32
- Layout id
- startEnabled Boolean
- Start this map enabled?
See Also