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PlayerControllerHelperMapHelperLoadMapT Method (Int32, Int32, Int32)

Loads a controller map from the maps defined in the Rewired Editor. Replaces if a map already exists with the same category and layout. When replaced, map enabled state is copied from the existing map into the replacement. Otherwise, map starts disabled and must be enabled before it can contribute to input. If ControllerMapEnabler.enabled is set to true and rules exist that apply to the map, the enabled state will be set based on those settings.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void LoadMap<T>(
	int controllerId,
	int categoryId,
	int layoutId
)
where T : ControllerMap

Parameters

controllerId
Type: SystemInt32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
categoryId
Type: SystemInt32
Category id
layoutId
Type: SystemInt32
Layout id

Type Parameters

T
Controller map type
See Also