PlayerControllerHelperMapHelperLoadMapT Method (Int32, Int32, Int32) |
Loads a controller map from the maps defined in the Rewired Editor. Replaces if a map already exists with the same category and layout.
When replaced, map enabled state is copied from the existing map into the replacement. Otherwise, map starts disabled and must be enabled before it can contribute to input.
If
ControllerMapEnabler.
enabled is set to true and rules exist that apply to the map, the enabled state will be set based on those settings.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public void LoadMap<T>(
int controllerId,
int categoryId,
int layoutId
)
where T : ControllerMap
Parameters
- controllerId
- Type: SystemInt32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0. - categoryId
- Type: SystemInt32
Category id - layoutId
- Type: SystemInt32
Layout id
Type Parameters
- T
- Controller map type
See Also