PlayerControllerHelperMapHelperLoadMapT Method (Int32, String, String, Boolean) |
Loads a controller map from the maps defined in the Rewired Editor. Replaces if a map already exists with the same category and layout.
If
enabled is set to true and rules exist that apply to the map, the enabled state will be set based on those settings overriding the startEnabled setting passed into the function.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public void LoadMap<T>(
int controllerId,
string categoryName,
string layoutName,
bool startEnabled
)
where T : ControllerMap
Parameters
- controllerId
- Type: SystemInt32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0. - categoryName
- Type: SystemString
Category name - layoutName
- Type: SystemString
Layout name - startEnabled
- Type: SystemBoolean
Start this map enabled?
Type Parameters
- T
- Controller map type
See Also