PlayerControllerHelperMapHelperLoadMapT(Int32, String, String) Method |
Loads a controller map from the maps defined in the Rewired Editor. Replaces if a map already exists with the same category and layout.
When replaced, map enabled state is copied from the existing map into the replacement. Otherwise, map starts disabled and must be enabled before it can contribute to input.
If
ControllerMapEnabler.
enabled is set to true and rules exist that apply to the map, the enabled state will be set based on those settings.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic void LoadMap<T>(
int controllerId,
string categoryName,
string layoutName
)
where T : ControllerMap
Parameters
- controllerId Int32
- Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
- categoryName String
- Category name
- layoutName String
- Layout name
Type Parameters
- T
- Controller map type
See Also