PlayerMouse Properties |
The PlayerMouse type exposes the following members.
Name | Description | |
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animation | Obsolete. (Inherited from Component.) | |
audio | Obsolete. (Inherited from Component.) | |
axes |
The list of Axes in the controller.
(Inherited from PlayerController.) | |
axisCount |
The number of Axes in the controller.
(Inherited from PlayerController.) | |
buttonCount |
The number of Buttons in the controller.
(Inherited from PlayerController.) | |
buttons |
The list of Buttons in the controller.
(Inherited from PlayerController.) | |
camera | Obsolete. (Inherited from Component.) | |
clampToMovementArea |
If enabled, movement will be clamped to the movementArea.
| |
collider | Obsolete. (Inherited from Component.) | |
collider2D | Obsolete. (Inherited from Component.) | |
constantForce | Obsolete. (Inherited from Component.) | |
defaultToCenter |
If enabled, the screen position will default to the center of the allowed movement area.
Otherwise, it will default to the lower-left corner of the allowed movement area.
| |
elementCount |
The number of Elements in the controller.
(Inherited from PlayerController.) | |
elements |
The list of Elements of all types in the controller.
(Inherited from PlayerController.) | |
enabled | (Inherited from Behaviour.) | |
gameObject | (Inherited from Component.) | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. (Inherited from Component.) | |
guiTexture | Obsolete. (Inherited from Component.) | |
hideFlags | (Inherited from Object.) | |
hingeJoint | Obsolete. (Inherited from Component.) | |
isActiveAndEnabled | (Inherited from Behaviour.) | |
leftButton |
The left or first button.
| |
light | Obsolete. (Inherited from Component.) | |
middleButton |
The middle or third button.
| |
movementArea |
The allowed movement area for the mouse pointer.
Set movementAreaUnit to determine the data format of this value.
This rect is a screen-space rect with 0, 0 at the lower-left corner.
If you pass a UnityEngine.Rect in which represents 0, 0 as the upper-left corner, Y will automatically be flipped.
| |
movementAreaUnit |
The unit format of the movement area.
This is used to determine the data format of movementArea.
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name | (Inherited from Object.) | |
networkView | Obsolete. (Inherited from Component.) | |
particleSystem | Obsolete. (Inherited from Component.) | |
playerId |
The Player id of the Player used for the source of input.
(Inherited from PlayerController.) | |
pointerSpeed |
The pointer speed. This does not affect the speed of input from the mouse x/y axes if
useHardwarePointerPosition is enabled. It only affects the speed
from input sources other than mouse x/y or if mouse x/y are mapped to Actions
assigned to Axes.
| |
renderer | Obsolete. (Inherited from Component.) | |
rightButton |
The right or second button.
| |
rigidbody | Obsolete. (Inherited from Component.) | |
rigidbody2D | Obsolete. (Inherited from Component.) | |
runInEditMode | (Inherited from MonoBehaviour.) | |
screenPosition |
The screen position on the current frame.
| |
screenPositionDelta |
The change in screen position since the previous frame.
| |
screenPositionPrev |
The screen position on the previous frame.
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tag | (Inherited from Component.) | |
transform | (Inherited from Component.) | |
useGUILayout | (Inherited from MonoBehaviour.) | |
useHardwarePointerPosition |
If enabled, the hardware pointer position will be used for mouse input.
Otherwise, the position of the pointer will be calculated only from
the Axis Action values.
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wheel |
The wheel (or the first wheel if multiple exist.)
| |
xAxis |
The horizontal axis or the first axis.
| |
yAxis |
The vertical axis or the second axis.
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