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PlayerMouseuseHardwarePointerPosition Property

If enabled, the hardware pointer position will be used for mouse input. Otherwise, the position of the pointer will be calculated only from the Axis Action values.

Namespace: Rewired.Components
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+e8257758c3446d922301bab0e4637a0e5ec1862f
Syntax
C#
public bool useHardwarePointerPosition { get; set; }

Property Value

Boolean
See Also