PlayerMouseuseHardwarePointerPosition Property |
If enabled, the hardware pointer position will be used for mouse input.
Otherwise, the position of the pointer will be calculated only from
the Axis Action values.
Namespace: Rewired.ComponentsAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntaxpublic bool useHardwarePointerPosition { get; set; }Property Value
Boolean
See Also