PlayerMouseuseHardwarePointerPosition Property |
If enabled, the hardware pointer position will be used for mouse input.
Otherwise, the position of the pointer will be calculated only from
the Axis Action values.
Namespace:
Rewired.Components
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool useHardwarePointerPosition { get; set; }
Property Value
Type:
BooleanSee Also